Mimic
Medium monstrosity, neutral
STR
17
DEX
12
CON
15
INT
5
WIS
13
CHA
8
Armor Class: 12
Hit Points: 58 (9d8+18)
Speed: Walk 15 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills: Stealth +5
Senses: darkvision 60 ft. passive perception 11
Languages:
Shapechanger
The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler
The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.