Minotaur Skeleton
Large undead, lawful evil
STR
18
DEX
11
CON
15
INT
6
WIS
8
CHA
5
Armor Class: 12
Hit Points: 67 (9d10+18)
Speed: Walk 40 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 9
Languages: understands Abyssal but can't speak
Charge
If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.