Nightmare
Large fiend, neutral evil
STR
18
DEX
15
CON
16
INT
10
WIS
13
CHA
15
Armor Class: 13
Hit Points: 68 (8d10+24)
Speed: Walk 60 ft., Swim
Challenge Rating: 3 (700 XP)
Saving Throws:
Skills:
Senses: passive perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.