Panther
Medium beast, unaligned
STR
14
DEX
15
CON
10
INT
3
WIS
14
CHA
7
Armor Class: 12
Hit Points: 13 (3d8)
Speed: Walk 50 ft., Swim
Challenge Rating: 0.25 (50 XP)
Saving Throws:
Skills: Perception +4 Stealth +6
Senses: passive perception 14
Languages:
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.