STR

14

DEX

15

CON

10

INT

3

WIS

14

CHA

7

Armor Class: 12

Hit Points: 13 (3d8)

Speed: Walk 50 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills: Perception +4 Stealth +6

Senses: passive perception 14

Languages:

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.