STR

15

DEX

15

CON

12

INT

6

WIS

10

CHA

6

Armor Class: 13

Hit Points: 32 (5d10+5)

Speed: Walk 30 ft., Swim

Challenge Rating: 3 (700 XP)

Saving Throws:

Skills: Stealth +6

Senses: darkvision 60 ft. passive perception 10

Languages:

Ethereal Jaunt

As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.