STR

10

DEX

10

CON

12

INT

13

WIS

16

CHA

13

Armor Class: 13

Hit Points: 27 (5d8+5)

Speed: Walk 25 ft., Swim

Challenge Rating: 2 (450 XP)

Saving Throws:

Skills: Medicine +7 Persuasion +3 Religion +4

Senses: passive perception 13

Languages: any two languages

Divine Eminence

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): cure wounds, guiding bolt, sanctuary - 2nd level (3 slots): lesser restoration, spiritual weapon - 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.