Pseudodragon
Tiny dragon, neutral good
STR
6
DEX
15
CON
13
INT
10
WIS
12
CHA
10
Armor Class: 13
Hit Points: 7 (2d4+2)
Speed: Walk 15 ft., Swim
Challenge Rating: 0.25 (50 XP)
Saving Throws:
Skills: Perception +3 Stealth +4
Senses: blindsight 10 ft. darkvision 60 ft. passive perception 13
Languages: understands Common and Draconic but can't speak
Keen Senses
The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance
The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy
The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.