Rakshasa
Medium fiend, lawful evil
STR
14
DEX
17
CON
18
INT
13
WIS
16
CHA
20
Armor Class: 16
Hit Points: 110 (13d8+52)
Speed: Walk 40 ft., Swim
Challenge Rating: 13 (10000 XP)
Saving Throws:
Skills: Deception +10 Insight +8
Senses: darkvision 60 ft. passive perception 13
Languages: Common, Infernal
Limited Magic Immunity
The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting
The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion 3/day each: charm person, detect magic, invisibility, major image, suggestion 1/day each: dominate person, fly, plane shift, true seeing
Actions
Multiattack
The rakshasa makes two claw attacks
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.