STR

14

DEX

13

CON

13

INT

1

WIS

10

CHA

4

Armor Class: 12

Hit Points: 22 (4d8+4)

Speed: Walk , Swim 40 ft.

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Perception +2

Senses: blindsight 30 ft. passive perception 12

Languages:

Pack Tactics

The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.