STR

13

DEX

11

CON

12

INT

12

WIS

13

CHA

9

Armor Class: 12

Hit Points: 22 (4d8+4)

Speed: Walk 30 ft., Swim 40 ft.

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Perception +5

Senses: darkvision 120 ft. passive perception 15

Languages: Sahuagin

Blood Frenzy

The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.