Satyr
Medium fey, chaotic neutral
STR
12
DEX
16
CON
11
INT
12
WIS
10
CHA
14
Armor Class: 14
Hit Points: 31 (7d8)
Speed: Walk 40 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Perception +2 Performance +6 Stealth +5
Senses: passive perception 12
Languages: Common, Elvish, Sylvan
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.