STR

12

DEX

16

CON

11

INT

12

WIS

10

CHA

14

Armor Class: 14

Hit Points: 31 (7d8)

Speed: Walk 40 ft., Swim

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Perception +2 Performance +6 Stealth +5

Senses: passive perception 12

Languages: Common, Elvish, Sylvan

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.