STR

6

DEX

14

CON

13

INT

6

WIS

10

CHA

8

Armor Class: 12

Hit Points: 16 (3d8+3)

Speed: Walk 40 ft., Swim

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Stealth +4

Senses: darkvision 60 ft. passive perception 10

Languages:

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.