Shadow
Medium undead, chaotic evil
STR
6
DEX
14
CON
13
INT
6
WIS
10
CHA
8
Armor Class: 12
Hit Points: 16 (3d8+3)
Speed: Walk 40 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Stealth +4
Senses: darkvision 60 ft. passive perception 10
Languages:
Amorphous
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.