Specter
Medium undead, chaotic evil
STR
1
DEX
14
CON
11
INT
10
WIS
10
CHA
11
Armor Class: 12
Hit Points: 22 (5d8)
Speed: Walk 0 ft., Swim
Challenge Rating: 1 (200 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: understands all languages it knew in life but can't speak
Incorporeal Movement
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.