Spirit Naga
Large monstrosity, chaotic evil
STR
18
DEX
17
CON
14
INT
16
WIS
15
CHA
16
Armor Class: 15
Hit Points: 75 (10d10+20)
Speed: Walk 40 ft., Swim
Challenge Rating: 8 (3900 XP)
Saving Throws: Dex +6 Con +5 Wis +5 Cha +6
Skills:
Senses: darkvision 60 ft. passive perception 12
Languages: Abyssal, Common
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.