STR

3

DEX

18

CON

10

INT

14

WIS

13

CHA

11

Armor Class: 15

Hit Points: 2 (1d4)

Speed: Walk 10 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills: Perception +3 Stealth +8

Senses: passive perception 13

Languages: Common, Elvish, Sylvan

Actions

Longsword

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.