Sprite
Tiny fey, neutral good
STR
3
DEX
18
CON
10
INT
14
WIS
13
CHA
11
Armor Class: 15
Hit Points: 2 (1d4)
Speed: Walk 10 ft., Swim
Challenge Rating: 0.25 (50 XP)
Saving Throws:
Skills: Perception +3 Stealth +8
Senses: passive perception 13
Languages: Common, Elvish, Sylvan
Actions
Longsword
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.