Spy
Medium humanoid, any alignment
STR
10
DEX
15
CON
10
INT
12
WIS
14
CHA
16
Armor Class: 12
Hit Points: 27 (6d8)
Speed: Walk 30 ft., Swim
Challenge Rating: 1 (200 XP)
Saving Throws:
Skills: Deception +5 Insight +4 Investigation +5 Perception +6 Persuasion +5 Stealth +4
Senses: passive perception 16
Languages: any two languages
Cunning Action
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack
The spy makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.