STR

10

DEX

15

CON

10

INT

12

WIS

14

CHA

16

Armor Class: 12

Hit Points: 27 (6d8)

Speed: Walk 30 ft., Swim

Challenge Rating: 1 (200 XP)

Saving Throws:

Skills: Deception +5 Insight +4 Investigation +5 Perception +6 Persuasion +5 Stealth +4

Senses: passive perception 16

Languages: any two languages

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.