Steam Mephit
Small elemental, neutral evil
STR
5
DEX
11
CON
10
INT
11
WIS
10
CHA
12
Armor Class: 10
Hit Points: 21 (6d6)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.25 (50 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: Aquan, Ignan
Death Burst
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.