STR

4

DEX

16

CON

11

INT

2

WIS

8

CHA

6

Armor Class: 14

Hit Points: 2 (1d4)

Speed: Walk 10 ft., Swim

Challenge Rating: 0.125 (25 XP)

Saving Throws:

Skills:

Senses: darkvision 60 ft. passive perception 9

Languages:

Actions

Blood Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.