STR

23

DEX

15

CON

20

INT

10

WIS

12

CHA

9

Armor Class: 17

Hit Points: 126 (11d12+55)

Speed: Walk 40 ft., Swim

Challenge Rating: 7 (2900 XP)

Saving Throws: Dex +5 Con +8 Wis +4

Skills: Athletics +12 Perception +4

Senses: darkvision 60 ft. passive perception 14

Languages: Giant

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.