Storm Giant
Huge giant, chaotic good
STR
29
DEX
14
CON
20
INT
16
WIS
18
CHA
18
Armor Class: 16
Hit Points: 230 (20d12+100)
Speed: Walk 50 ft., Swim 50 ft.
Challenge Rating: 13 (10000 XP)
Saving Throws: Str +14 Con +10 Wis +9 Cha +9
Skills: Arcana +8 Athletics +14 History +8 Perception +9
Senses: passive perception 19
Languages: Common, Giant
Amphibious
The giant can breathe air and water.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing
Actions
Multiattack
The giant makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.