STR

29

DEX

14

CON

20

INT

16

WIS

18

CHA

18

Armor Class: 16

Hit Points: 230 (20d12+100)

Speed: Walk 50 ft., Swim 50 ft.

Challenge Rating: 13 (10000 XP)

Saving Throws: Str +14 Con +10 Wis +9 Cha +9

Skills: Arcana +8 Athletics +14 History +8 Perception +9

Senses: passive perception 19

Languages: Common, Giant

Amphibious

The giant can breathe air and water.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Actions

Multiattack

The giant makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.