STR

5

DEX

15

CON

10

INT

2

WIS

12

CHA

4

Armor Class: 12

Hit Points: 22 (5d8)

Speed: Walk 0 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills:

Senses: blindsight 60 ft. passive perception 11

Languages:

Echolocation

The swarm can't use its blindsight while deafened.

Keen Hearing

The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.