STR

13

DEX

16

CON

9

INT

1

WIS

7

CHA

2

Armor Class: 13

Hit Points: 28 (8d8-8)

Speed: Walk 0 ft., Swim 40 ft.

Challenge Rating: 1 (200 XP)

Saving Throws:

Skills:

Senses: darkvision 60 ft. passive perception 8

Languages:

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.