STR

9

DEX

11

CON

9

INT

2

WIS

10

CHA

3

Armor Class: 10

Hit Points: 24 (7d8-7)

Speed: Walk 30 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills:

Senses: darkvision 30 ft. passive perception 10

Languages:

Keen Smell

The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites

Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.