Thug
Medium humanoid, any non-good alignment
STR
15
DEX
11
CON
14
INT
10
WIS
10
CHA
11
Armor Class: 11
Hit Points: 32 (5d8+10)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Intimidation +2
Senses: passive perception 10
Languages: any one language (usually Common)
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.