STR

15

DEX

11

CON

14

INT

10

WIS

10

CHA

11

Armor Class: 11

Hit Points: 32 (5d8+10)

Speed: Walk 30 ft., Swim

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Intimidation +2

Senses: passive perception 10

Languages: any one language (usually Common)

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack

The thug makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.