Troll
Large giant, chaotic evil
STR
18
DEX
13
CON
20
INT
7
WIS
9
CHA
7
Armor Class: 15
Hit Points: 84 (8d10+40)
Speed: Walk 30 ft., Swim
Challenge Rating: 5 (1800 XP)
Saving Throws:
Skills: Perception +2
Senses: darkvision 60 ft. passive perception 12
Languages: Giant
Keen Smell
The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration
The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
The troll makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.