STR

17

DEX

15

CON

18

INT

8

WIS

13

CHA

8

Armor Class: 15

Hit Points: 104 (11d10+44)

Speed: Walk 40 ft., Swim

Challenge Rating: 6 (2300 XP)

Saving Throws: Dex +5 Wis +4 Cha +2

Skills:

Senses: darkvision 120 ft. passive perception 11

Languages: Abyssal, telepathy 120 ft.

Magic Resistance

The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The vrock makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .