Werebear, Hybrid Form
Medium humanoid, neutral good
STR
19
DEX
10
CON
17
INT
11
WIS
12
CHA
12
Armor Class: 11
Hit Points: 135 (18d8+54)
Speed: Walk 40 ft., Swim
Challenge Rating: 5 (1800 XP)
Saving Throws:
Skills: Perception +7
Senses: passive perception 17
Languages: Common
Shapechanger
The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack
In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.