Wereboar, Human Form
Medium humanoid, neutral evil
STR
17
DEX
10
CON
15
INT
10
WIS
11
CHA
8
Armor Class: 10
Hit Points: 78 (12d8+24)
Speed: Walk 30 ft., Swim
Challenge Rating: 4 (1100 XP)
Saving Throws:
Skills: Perception +2
Senses: passive perception 12
Languages: Common (can't speak in boar form)
Shapechanger
The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Relentless
If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
Maul
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.