STR

10

DEX

15

CON

12

INT

11

WIS

10

CHA

8

Armor Class: 12

Hit Points: 33 (6d8+6)

Speed: Walk 30 ft., Swim

Challenge Rating: 2 (450 XP)

Saving Throws:

Skills: Perception +2 Stealth +4

Senses: passive perception 12

Languages: Common

Shapechanger

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The wererat makes two attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.