Wererat, Rat Form
Medium humanoid, lawful evil
STR
10
DEX
15
CON
12
INT
11
WIS
10
CHA
8
Armor Class: 12
Hit Points: 33 (6d8+6)
Speed: Walk 30 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills: Perception +2 Stealth +4
Senses: darkvision 60 ft. passive perception 12
Languages:
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.