Weretiger, Tiger Form
Medium humanoid, neutral
STR
17
DEX
15
CON
16
INT
10
WIS
13
CHA
11
Armor Class: 12
Hit Points: 120 (16d8+48)
Speed: Walk 40 ft., Swim
Challenge Rating: 4 (1100 XP)
Saving Throws:
Skills: Perception +5 Stealth +4
Senses: darkvision 60 ft. passive perception 15
Languages:
Shapechanger
The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell
The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce
If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.