Werewolf, Human Form
Medium humanoid, chaotic evil
STR
15
DEX
13
CON
14
INT
10
WIS
11
CHA
10
Armor Class: 11
Hit Points: 58 (9d8+18)
Speed: Walk 30 ft., Swim
Challenge Rating: 3 (700 XP)
Saving Throws:
Skills: Perception +4
Senses: passive perception 14
Languages: Common
Shapechanger
The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell
The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.