Werewolf, Wolf Form
Medium humanoid, chaotic evil
STR
15
DEX
13
CON
14
INT
10
WIS
11
CHA
10
Armor Class: 12
Hit Points: 58 (9d8+18)
Speed: Walk 40 ft., Swim
Challenge Rating: 3 (700 XP)
Saving Throws:
Skills: Perception +4
Senses: passive perception 14
Languages:
Shapechanger
The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell
The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.