STR

15

DEX

13

CON

14

INT

10

WIS

11

CHA

10

Armor Class: 12

Hit Points: 58 (9d8+18)

Speed: Walk 40 ft., Swim

Challenge Rating: 3 (700 XP)

Saving Throws:

Skills: Perception +4

Senses: passive perception 14

Languages:

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.