Will-o'-Wisp
Tiny undead, chaotic evil
STR
1
DEX
28
CON
10
INT
13
WIS
14
CHA
11
Armor Class: 19
Hit Points: 22 (9d4)
Speed: Walk 0 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills:
Senses: darkvision 120 ft. passive perception 12
Languages: the languages it knew in life
Consume Life
As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral
The will-o'-wisp can't wear or carry anything.
Incorporeal Movement
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination
The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).