STR

18

DEX

13

CON

14

INT

7

WIS

12

CHA

8

Armor Class: 13

Hit Points: 75 (10d10+20)

Speed: Walk 50 ft., Swim

Challenge Rating: 3 (700 XP)

Saving Throws:

Skills: Perception +5 Stealth +3

Senses: passive perception 15

Languages: Common, Giant, Winter Wolf

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Snow Camouflage

The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.