Winter Wolf
Large monstrosity, neutral evil
STR
18
DEX
13
CON
14
INT
7
WIS
12
CHA
8
Armor Class: 13
Hit Points: 75 (10d10+20)
Speed: Walk 50 ft., Swim
Challenge Rating: 3 (700 XP)
Saving Throws:
Skills: Perception +5 Stealth +3
Senses: passive perception 15
Languages: Common, Giant, Winter Wolf
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.