Wolf
Medium beast, unaligned
STR
12
DEX
15
CON
12
INT
3
WIS
12
CHA
6
Armor Class: 13
Hit Points: 11 (2d8+2)
Speed: Walk 40 ft., Swim
Challenge Rating: 0.25 (50 XP)
Saving Throws:
Skills: Perception +3 Stealth +4
Senses: passive perception 13
Languages:
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.