STR

12

DEX

15

CON

12

INT

3

WIS

12

CHA

6

Armor Class: 13

Hit Points: 11 (2d8+2)

Speed: Walk 40 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills: Perception +3 Stealth +4

Senses: passive perception 13

Languages:

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.