Worg
Large monstrosity, neutral evil
STR
16
DEX
13
CON
13
INT
7
WIS
11
CHA
8
Armor Class: 13
Hit Points: 26 (4d10+4)
Speed: Walk 50 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Perception +4
Senses: darkvision 60 ft. passive perception 14
Languages: Goblin, Worg
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.