STR

23

DEX

14

CON

21

INT

16

WIS

13

CHA

20

Armor Class: 18

Hit Points: 178 (17d10+85)

Speed: Walk 40 ft., Swim 40 ft.

Challenge Rating: 10 (5900 XP)

Saving Throws: Dex +6 Con +9 Wis +5 Cha +9

Skills: Insight +5 Perception +9 Persuasion +9 Stealth +6

Senses: blindsight 30 ft. darkvision 120 ft. passive perception 19

Languages: Common, Draconic

Amphibious

The dragon can breathe air and water.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.